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Mono for Android API Documentation

Setting up the Mono for Android API

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Copy the Playtomic folder and everything in it to your game's folder.

Initialize the API and log the view / session

Before you do anything else you must initialize the API using your credentials from the dashboard. Once you have done that, you can log the view when the player opens your game or resumes it.

To initialize the Playtomic API you need to get a reference to an object of the class Playtomic an save it in a member variable of your Application class. For an explanation of the Application object an its life cicle you can read Android Application class

Note: We are currently changing the naming to Sessions as it is more appropriate today. Changes will be applied in next API version.
public class TestApp : Application {

    // we need a reference to the Playtomic API
        private Playtomic playtomic = null;

    public override void OnCreate() {

        base.OnCreate();

        // get a reference to the singleton Playtomic class
        // Get your credentials from the Playtomic dashboard (add or select game then go to API page)
        playtomic = Playtomic.GetInstance(
                                    /*replace with gameId*/, 
                                    /*replace with gameGuid*/, 
                                    /*replace with apikey*/, 
                                    this);
        Playtomic.Log.View();
    }
}

SSL (https)

Premium users can use SSL for all API communication by calling this method after initializing the API but before logging the view:

Playtomic.SetSSL();