Ironhide Game Studio based in Montevideo, Uruguay is the creator of the hit iOS and Flash game Kingdom Rush. With over 50 million plays to date, Ironhide chose Playtomic to better understand their players.
Here's what Alvaro Azofra, their co-founder had to say:
In Kingdom Rush, the developer team used Playtomic to detect where player drop offs occur in each enemy wave. With this information, the team was able to smoothen the difficulty curve. Now, most players could reach the interesting parts of the game, instead of being frustrated in early levels.
A great tutorial makes a great game. The developer team for Kingdom Rush tracked how far along their players progress through the tutorial screens, and adjusted the content to produce minimum cancel rates.
Kingdom Rush utilizes Playtomic to track custom events, to see what players liked the most: from unit upgrades to buildings. The developer team found that players tended to overuse barracks. To solve this phenomenon, they placed a strategy tip on stage 2, to help educate players that barracks should be supported by towers.
Playtomic gives you detailed information on what is happening in your game and unparalleled access to detailed gameplay information.
We offer game developers of virtually any platform, our analytics and game development tools that are specifically designed with casual gaming in mind.
Because Playtomic is designed specifically for games we cover a variety of platforms so you can track detailed information as a cross-platform publisher and see how your game performs on iPhone, iPod Touch and iPad, the internet, downloadable and more.
You can easily use the same tools across all your game development tools, share leaderboards and user generated content and more across other platforms your game is on. Our HTML5, Unity3d, iOS and C++, Flash and Android APIs are zero friction
Playtomic is free to use and only takes a few minutes to set up in your game.
Friends, Playtomic has come to an end. Part of this service will live on at Playtomic.org as a self-hosted, open source platform I am continuing to develop in my spare time. The rest is unfortunately finished.
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