During the beta SWFStats is completely free. When we wrap up the beta and open officially you will be credited with an extra game you can use, after which you will have to decide if you wish to continue using our service for new games. The games you have in our system will continue tracking and you will continue having access to their data.
Social (Facebook etc) games are not applicable for our beta yet, sorry!
We haven't fully worked out our pricing structure yet. There will be suitable models provided for casual games (like you'd see on Kongregate) and social/mmorpg (eg Facebook) games.
Our system is the most sophisticated Flash analytics system that exists.
| Feature | SWFStats | MochiBot | HeyZap | |
|---|---|---|---|---|
| Easy integration | Yes | Yes | Yes | No |
| Track views, playtime | Yes | Yes | Yes | Yes |
| Track player retention | Yes | No | No | No |
| Track where players abandon your game | Yes | No | No | No |
| Tracks views and plays seperately1 | Yes | No | No | No |
| Public reports | Yes | Yes | No | Yes 2 |
| Detailed source/country reports | Yes | No | No | No 3 |
| Distribution reports | Yes | No | No | No |
| Custom metrics / events | Yes | No | Yes | Yes |
| Level metrics | Yes | No | No | No |
| Unlimited data | Yes | Yes | Yes | No 4 |
1 We consider a view to be loading the SWF, and a play to be actually playing your game. Why does this matter? Because high views/low plays means people don't even bother starting your game.
2 Google Analytics allows you to manually approve accounts to allow access to your stats.
3 Google Analytics has very advanced reporting options, but the bulk of them are not applicable to distributed games since it is a system designed for website analytics.
4 You need to spend $100/month in AdWords otherwise you are limited to 5m events.